Portfolio
Audience: Corporate learners and adult professionals.
Delivery: Game-based microlearning activity.
Purpose: Strengthen short-term memory and information recall through quick practice.
Business Problem
Traditional training often fails to reinforce key information, leading to low retention and limited transfer to the workplace.
Instructional Solution
I designed a fast-paced memory game that encourages repeated exposure and active recall. The experience supports reinforcement learning and can be used as a standalone activity or embedded within a larger training program.
Tools Used
Articulate Storyline, Canva, Google Docs.
By the end of this course, learners will be able to:
Improve recall speed and accuracy.
Engage in focused, time-bound practice.
Reinforce previously learned concepts.
Gamification: Timed challenges and immediate feedback.
Microlearning: Short sessions to fit into busy schedules.
Cognitive science principles: Active recall and repetition.
Low-stakes practice: Encourages experimentation without pressure.
The design process started with researching memory retention, spaced repetition, and cognitive load principles. I analyzed how quick-recall learning games can support short-term memory and reinforce key concepts. Based on this research, I defined learning objectives focused on recognition, recall, and rapid decision-making.
I storyboarded the game flow in Miro, mapping timing, repetition cycles, and feedback loops. The storyboard helped visualize pacing and learner interaction at each stage of the game. I then designed and built the memory game using interactive learning components, ensuring simplicity and clarity. The final design was tested to confirm that gameplay supported learning rather than distraction.
This project demonstrates my ability to design engaging, cognitively sound microlearning experiences.
In a corporate environment, this type of game supports knowledge reinforcement and ongoing learning without disrupting productivity.